2025-12-26 11:15:56 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MonsterHealthBase : CharactersHealthBase
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{
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2025-12-26 14:43:20 +08:00
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//这里扣血闪一下红
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public override void OnHurt(float harmNum, CharacterHurtType charactersHurtType)
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{
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base.OnHurt(harmNum, charactersHurtType);
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2025-12-26 11:15:56 +08:00
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2025-12-26 14:43:20 +08:00
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}
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2025-12-26 11:15:56 +08:00
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}
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