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5.24BuYu/Assets/MyGame/Scripts/Net/WebResponses/SyncGameData.cs
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using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
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using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.MyGame.Scripts.Net.WebResponses
{
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[Serializable]
public enum FrameDataType
{
none=0,
rotateTurrect,
fireBullet,
createFish,
changeAutoTarget
}
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/// <summary>
/// 同步游戏数据
/// </summary>
[Serializable]
public class SyncGameData
{
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public int sitPos;
public FrameDataType frameType;
public Object frameData;
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}
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[Serializable]
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public class FrameData
{
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}
[Serializable]
public class FrameData_Rotate : FrameData
{
public float angle;
}
[Serializable]
public class FrameData_FireBullit : FrameData
{
public float angle;
public long gold;
public bool isSanShe;
public bool isSuoDing;
public bool auto;
public bool twoRTruuect;
public string monsterID;
}
[Serializable]
public class FrameData_CreateFish : FrameData
{
public RoomFishDetailConfig fish;
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public string guid;
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}
[Serializable]
public class FrameData_ChangeAutoTarget : FrameData
{
public string targetGuid;
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}
}