29 lines
641 B
C#
29 lines
641 B
C#
using System;
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using System.Collections.Generic;
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using Assets.MyGame.Scripts.Net.API.UserData_SubClass;
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namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
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{
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/// <summary>
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/// 注册配置
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/// </summary>
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[Serializable]
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public class RegisterConfig
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{
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/// <summary>
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/// 注册初始金币
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/// </summary>
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public int initGold;
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/// <summary>
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/// 注册初始钻石
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/// </summary>
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public int initDiamond;
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/// <summary>
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/// 注册初始道具列表
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/// </summary>
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public List<BaseProductCount> initProductList;
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}
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}
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