2026-02-03 11:35:19 +08:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Assets.MyGame.Scripts.Net.API.UserData_SubClass
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{
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/// <summary>
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/// 用户资产(金币、钻石、VIP、月卡等)(Swagger: Assets)
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/// </summary>
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[Serializable]
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public class Assets
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{
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public int diamond;
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2026-03-18 17:26:14 +08:00
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public long gold;
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2026-02-03 11:35:19 +08:00
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public int level;
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public int exp;
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public double vipSignInAdd;
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public int vipLevel;
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public int[] vipGift;
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public bool isVipDayGift;
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public double userCardInAdd;
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public int userCardLevel;
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public long userCardEndTime;
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public bool isUserCardDayGift;
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public int[] userCardGift;
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}
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}
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