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5.24BuYu/Assets/MyGame/Framework/Event/ConstEventString.cs
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public class ConstEventString
{
public const string SyncGameData_Rotate = "SyncGameData_Rotate";
public const string SyncGameData_FireBullet = "SyncGameData_FireBullet";
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// SyncGameData_CreateFish 已废弃:鱼创建改由服务端 OnFishSpawn 事件下发
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public const string SyncGameData_ChangeTargetMonster = "SyncGameData_ChangeTargetMonster";
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public const string SyncGameData_RendromDieFish = "SyncGameData_RenderDieFish";
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public const string SyncGameData_TurretState = "SyncGameData_TurretState";
public const string SyncGameData_ChangeTurret = "SyncGameData_ChangeTurret";
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public const string SyncGameData_FreezeFish = "SyncGameData_FreezeFish";
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public const string SyncGameData_ChangeCannonMultiple = "SyncGameData_ChangeCannonMultiple";
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public const string SyncGameData_ChangeWing = "SyncGameData_ChangeWing";
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/// <summary>战神切换帧同步(changeZhanShen):其他玩家装备/卸下战神,对应座位加载/清除战神模型</summary>
public const string SyncGameData_ChangeZhanShen = "SyncGameData_ChangeZhanShen";
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/// <summary>表情包帧同步(biaoQing):某玩家发送表情(spine动画/文字),对应座位显示表情</summary>
public const string SyncGameData_BiaoQing = "SyncGameData_BiaoQing";
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public const string SyncGameData_BotFireAngle = "SyncGameData_BotFireAngle";
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// SyncGameData_RequestSyncFish 已废弃:鱼同步改由服务端 OnFishSpawn(type=sync) 下发
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/// <summary>爆奖结束帧同步(baoJiangEnd):某玩家爆奖流程完成,其他客户端显示最终 BJEndUI 并加分</summary>
public const string BaoJiangEnd = "BaoJiangEnd";
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/// <summary>钻头蟹/激光蟹释放帧同步(zuanTouRelease):击杀者点击(或超时)发射,所有客户端(含击杀者回广播)统一时刻发射钻头/激光</summary>
public const string SyncGameData_ZuanTouRelease = "SyncGameData_ZuanTouRelease";
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/// <summary>加金币帧同步(addGold):刮刮卡等 HTTP 途径获得金币后广播,各客户端给对应座位加金币并刷新显示</summary>
public const string SyncGameData_AddGold = "SyncGameData_AddGold";
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// ================================================================
// 服务端 → 客户端事件 (新协议)
// ================================================================
/// <summary>服务端出鱼事件(破坏性替代 createFish 帧同步)</summary>
public const string OnFishSpawn = "OnFishSpawn";
/// <summary>鱼列表刷新</summary>
public const string OnFishList = "OnFishList";
/// <summary>冰冻道具生效(40003),鱼存活时间延长 15 秒,客户端写死 15s 倒计时</summary>
public const string FishFrozen = "FishFrozen";
/// <summary>玩家挂机通知</summary>
public const string PlayerAfkNotice = "PlayerAfkNotice";
/// <summary>玩家取消挂机通知</summary>
public const string PlayerCancelAfkNotice = "PlayerCancelAfkNotice";
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/// <summary>玩家信息同步(GetPlayerInfo 的新响应,含完整玩家数据)</summary>
public const string OnPlayerInfo = "OnPlayerInfo";
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/// <summary>召唤卡召唤通知:某玩家使用召唤卡,服务端已创建召唤鱼(实际鱼由 OnFishSpawn 下发)</summary>
public const string SummonCardFishNotice = "SummonCardFishNotice";
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/// <summary>全局击杀公告(真人击杀/机器人模拟)</summary>
public const string KillNotice = "KillNotice";
/// <summary>机器人退出房间</summary>
public const string BotLeaveRoomNotice = "BotLeaveRoomNotice";
/// <summary>房主断线,其他玩家可接受机器人控制权</summary>
public const string HostDisconnect = "HostDisconnect";
/// <summary>座位变更</summary>
public const string OnSeatChange = "OnSeatChange";
/// <summary>房主控制权移交</summary>
public const string ChangeControllerUser = "ChangeControllerUser";
}