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5.24BuYu/Assets/idle_event_Fish.cs
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2026-04-03 09:28:13 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class idle_event_Fish : MonoBehaviour
{
HHWK_ShaSeng_Boss hHWK_ShaSeng_Boss;
private void Awake()
{
hHWK_ShaSeng_Boss = transform.parent.parent.GetComponent<HHWK_ShaSeng_Boss>();
}
public void HitEnd()
{
hHWK_ShaSeng_Boss.idleAnim.transform.parent.gameObject.SetActive(false);
hHWK_ShaSeng_Boss.skillAnim.transform.parent.gameObject.SetActive(true);
}
}