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5.24BuYu/Assets/MyGame/Scripts/Net/APIResponses/GameConfig.cs
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2026-02-03 11:35:19 +08:00
using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
using Assets.MyGame.Scripts.Net.API.UserData_SubClass;
using System;
using System.Collections.Generic;
namespace Assets.MyGame.Scripts.Net.API
{
/// <summary>
/// 游戏后台配置(Unity 解析版)
/// </summary>
[Serializable]
public class GameConfig
{
/// <summary>
/// 数据id(来自 MongoBaseEntity)
/// </summary>
public string id;
/// <summary>
/// 是否删除
/// </summary>
public bool isDelete;
/// <summary>
/// 创建人信息
/// </summary>
public OptionUserInfo createInfo;
/// <summary>
/// 鱼种配置
/// </summary>
public List<FishTypeConfig> fishTypeConfigs;
/// <summary>
/// 房间配置
/// </summary>
public List<RoomConfig> roomConfigs;
/// <summary>
/// 出鱼配置
/// </summary>
public List<RoomFishConfig> roomFishConfigs;
/// <summary>
/// 鱼阵配置
/// </summary>
public List<FishArrayConfig> fishArrayConfigs;
/// <summary>
/// 用户等级配置
/// </summary>
public List<UserLevelConfig> userLevelConfigs;
/// <summary>
/// 道具表
/// </summary>
public List<PropInfConfig> propConfig;
/// <summary>
/// 道具碎片表
/// </summary>
public List<PropFragmentConfig> propFragments;
/// <summary>
/// Vip等级配置
/// </summary>
public List<VipLevelConfig> vipLevelConfigs;
/// <summary>
/// 签到池配置
/// </summary>
public List<SignConfig> signConfigs;
/// <summary>
/// 月卡配置
/// </summary>
public List<MonthCardConfig> monthCardConfigs;
/// <summary>
/// 救济金配置
/// </summary>
public ReliefConfig reliefConfigs;
/// <summary>
/// 金币商城配置
/// </summary>
public List<GoldShopConfig> goldShopConfigs;
/// <summary>
/// 钻石商城配置
/// </summary>
public List<DiamondShopConfig> diamondShopConfigs;
/// <summary>
/// 击杀配置
/// </summary>
public object killConfig ;
}
}