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5.24BuYu/Assets/MyGame/Scripts/Manager/GameManager.cs
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using Assets.MyGame.Scripts.Net;
using Assets.MyGame.Scripts.Net.API;
using Newtonsoft.Json;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class GameManager : MonoSingleton<GameManager>
{
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public GameConfig gameConfig;
public UserToken user;
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public GameData gameData=new GameData();
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public Scene scene;
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protected override async void Awake()
{
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Application.runInBackground = true;
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base.Awake();
gameData.currUser="123";
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MonsterMoveLine.LoadBezier();//初始化加载路线
//string json = Resources.Load<TextAsset>("Config/GameConfig").text;
//gameConfig = JsonConvert.DeserializeObject<APIResponse<GameConfig>>(json).data;
APIManager.Response<GameConfig>(APIType.GameConfig_Get, res => { gameConfig = res; var v = CreateFishManager.Instance.CreateDic; });
}
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public void StartGame()
{
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switch (gameData.currGameType)
{
case GameType.JQQD:
break;
case GameType.defaultPanel:
UIManager.Instance.ShowAsync(UIPanel.MainGamePanelDefault);
break;
case GameType.FXZY:
UIManager.Instance.ShowAsync(UIPanel.MainGamePanelDefault);
break;
case GameType.TGXX:
UIManager.Instance.ShowAsync(UIPanel.MainGamePanelDefault);
break;
case GameType.ZGXQ:
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//UIManager.Instance.ShowAsync(UIPanel.MainGamePanelZGXQ);
//这里设置触发棋盘的初始化
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break;
case GameType.XJMH:
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WebSocketManager.Instance.Connect(SocketType.game);
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break;
case GameType.HHWK:
UIManager.Instance.ShowAsync(UIPanel.MainGamePanelDefault);
break;
default:
break;
}
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}
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// Start is called before the first frame update
void Start()
{
UIManager.Instance.ShowAsync(UIPanel.LoginPanel);
}
// Update is called once per frame
void Update()
{
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}
}