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5.24BuYu/Assets/MyGame/Scripts/Turret/TurretData.cs
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using Spine.Unity;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TurretData : MonoBehaviour
{
public string turretID;
public int turretLevel;
public SitPosData setPosData;
public Button btn_AddTurretNum;
public Button btn_SubTractTurretNum;
public GameObject bulletPrefab;
public GameObject bulletPrefab_Two;
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public string startTurret;
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public void OnEnable()
{
foreach (var item in GetComponentsInChildren<SkeletonGraphic>())
{
if (item.gameObject.activeSelf)
{
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item.AnimationState.SetAnimation(0, startTurret, false);
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}
}
}
}