2026-02-03 11:35:19 +08:00
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using Assets.MyGame.Scripts.Net.WebResponses;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Assets.MyGame.Scripts.Net
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{
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public class WebSocketReponseList
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{
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2026-02-13 19:23:01 +08:00
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/// <summary>
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/// 获取房间列表 room
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/// </summary>
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/// <param name="msg"></param>
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public static void GetRoomListChineseChessResult(string msg)
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{
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2026-03-09 09:25:01 +08:00
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var var1 = UIManager.Instance.Show<UIChineseChessDistrict>(UIPanel.MainGamePanelZGXQ, msg);
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2026-02-13 19:23:01 +08:00
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}
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2026-02-26 11:05:56 +08:00
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public static void GetGoldConfigSuccessChineseChessResult(string msg)
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{
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UIManager.Instance.Get<ChineseChessMainPanel>(UIPanel.MainGamePanelZGXQ).subUIManager.ShowAsync(UIPanel.ZGXQGameExplain);
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}
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2026-03-09 09:25:01 +08:00
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2026-02-03 11:35:19 +08:00
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/// <summary>
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/// 获取房间列表 room
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/// </summary>
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/// <param name="msg"></param>
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public static void GetRoomListResult(string msg)
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{
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var var1 = UIManager.Instance.Get<UIHomeMain>(UIPanel.HomeMainPanel);
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2026-03-09 09:25:01 +08:00
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2026-03-18 17:26:14 +08:00
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var selectRoomPanel = var1.subUIManager.Get<UIHome_BY_SelectRoomLevelPanel>(UIPanel.SelectRoomLeavePenel);
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2026-03-09 09:25:01 +08:00
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if (selectRoomPanel != null && selectRoomPanel.isMySelectRoom)
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selectRoomPanel.panel_UIHome_BY_MySelectRoomPenel.Show(msg);
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else
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{
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var v = JsonConvert.DeserializeObject<WebSocketResponseBase<List<GetRoomList>>>(msg).arguments[0];
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foreach (var item in v)
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{
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if (item.currentOnlinePlayerCount < item.maxPlayerCount)
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{
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WebSocketSendList.GetRoomInfo(item.roomId);
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break;
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//if (item)
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//{
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//UIHome_BY_SelectRoomLevelPanel.StartGame(item);
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//}
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}
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}
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}
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2026-02-03 11:35:19 +08:00
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}
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/// <summary>
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/// 加入房间 room
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/// </summary>
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/// <param name="msg"></param>
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public static void RoomJoinNotice(string msg)
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{
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2026-03-09 09:25:01 +08:00
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string sceneName = "";
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2026-02-03 11:35:19 +08:00
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UIPanel uIPanel = UIPanel.None;
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switch (GameManager.Instance.gameData.currGameType)
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{
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case GameType.JQQD:
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break;
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case GameType.defaultPanel:
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break;
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2026-03-12 10:48:53 +08:00
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case GameType.FLZY:
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sceneName = "FLZY";
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uIPanel = UIPanel.MainGamePanelFLZY;
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2026-02-03 11:35:19 +08:00
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break;
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2026-05-07 03:46:03 +08:00
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case GameType.YYSC:
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sceneName = "YYSC";
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uIPanel = UIPanel.MainGamePanelYYSC;
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2026-02-03 11:35:19 +08:00
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break;
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case GameType.ZGXQ:
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break;
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case GameType.XJMH:
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sceneName = "XJMH";
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2026-03-09 09:25:01 +08:00
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uIPanel = UIPanel.MainGamePanelXJMH;
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2026-02-03 11:35:19 +08:00
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break;
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case GameType.HHWK:
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2026-03-18 17:26:14 +08:00
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sceneName = "HHWK";
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uIPanel = UIPanel.MainGamePanelHHWK;
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2026-02-03 11:35:19 +08:00
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break;
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default:
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break;
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}
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2026-03-09 09:25:01 +08:00
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UIManager.Instance.ShowAsync(uIPanel, UIPanel.HomeMainPanel, msg);
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2026-06-16 19:12:37 +08:00
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// 卸载所有已加载的游戏地图场景
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string[] gameScenes = { "FLZY", "YYSC", "XJMH", "HHWK" };
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foreach (var sn in gameScenes)
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2026-03-09 09:25:01 +08:00
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{
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2026-06-16 19:12:37 +08:00
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var s = SceneManager.GetSceneByName(sn);
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if (s.IsValid() && s.isLoaded)
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SceneManager.UnloadSceneAsync(sn);
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2026-03-09 09:25:01 +08:00
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}
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2026-06-16 19:12:37 +08:00
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SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
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2026-03-09 09:25:01 +08:00
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2026-02-03 11:35:19 +08:00
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UIManager.Instance.Close(UIPanel.HomeMainPanel);
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2026-03-18 17:26:14 +08:00
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WebSocketManager.Instance.isGame = true;
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2026-03-09 09:25:01 +08:00
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2026-02-03 11:35:19 +08:00
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}
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/// <summary>
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2026-03-09 09:25:01 +08:00
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/// 房间列表 room
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2026-02-03 11:35:19 +08:00
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/// </summary>
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/// <param name="msg"></param>
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public static void RoomInfo(string msg)
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{
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2026-03-18 17:26:14 +08:00
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WebSocketManager.Instance.isGame = false;
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2026-02-03 11:35:19 +08:00
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var roomData = JsonConvert.DeserializeObject<WebSocketResponseBase<RoomChangeResponse>>(msg).arguments[0];
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if (roomData != null)
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{
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GameManager.Instance.gameData.currRoomData = roomData;
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}
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else
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{
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Debug.LogError("roomdata是空:" + msg);
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}
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}
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public static void RoomKillNotice(string msg)
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{
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2026-03-31 17:00:05 +08:00
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CreateFishManager.Instance.Ws_DieFish(msg);
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2026-02-03 11:35:19 +08:00
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}
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2026-05-27 19:47:06 +08:00
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public static void RoomFireNotice(string msg)
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{
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FireCannonSendData fireCannonSendData = JsonConvert.DeserializeObject<WebSocketResponseBase<FireCannonSendData>>(msg).arguments[0];
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var syncGameData = fireCannonSendData.extra;
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EventCenter.Instance.EventTrigger<FireCannonSendData>(ConstEventString.SyncGameData_FireBullet, fireCannonSendData);
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}
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2026-02-09 10:44:38 +08:00
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public static void SyncPlayerGold(string msg)
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{
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2026-03-10 15:36:10 +08:00
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var gold = JsonConvert.DeserializeObject<WebSocketResponseBase<long>>(msg).arguments[0];
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2026-04-22 23:08:46 +08:00
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switch (GameManager.Instance.gameData.currGameType)
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{
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case GameType.JQQD:
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break;
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case GameType.defaultPanel:
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UIManager.Instance.Get<GameMainPanel_FishBase>(UIPanel.MainGamePanelDefault).currSitData.goldNum = gold;
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2026-05-27 19:47:06 +08:00
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2026-04-22 23:08:46 +08:00
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break;
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case GameType.FLZY:
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UIManager.Instance.Get<GameMainPanel_FishBase>(UIPanel.MainGamePanelFLZY).currSitData.goldNum = gold;
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break;
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2026-05-07 03:46:03 +08:00
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case GameType.YYSC:
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UIManager.Instance.Get<GameMainPanel_FishBase>(UIPanel.MainGamePanelYYSC).currSitData.goldNum = gold;
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2026-04-22 23:08:46 +08:00
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break;
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case GameType.ZGXQ:
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break;
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case GameType.XJMH:
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UIManager.Instance.Get<GameMainPanel_FishBase>(UIPanel.MainGamePanelXJMH).currSitData.goldNum = gold;
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break;
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case GameType.HHWK:
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UIManager.Instance.Get<GameMainPanel_FishBase>(UIPanel.MainGamePanelHHWK).currSitData.goldNum = gold;
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break;
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default:
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break;
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}
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2026-02-09 10:44:38 +08:00
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}
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2026-03-09 09:25:01 +08:00
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public static void GetRoomInfoResult(string msg)
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{
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//GameManager.Instance.StartGame();RoomChangeResponse
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var roomData = JsonConvert.DeserializeObject<WebSocketResponseBase<RoomChangeResponse>>(msg).arguments[0];
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UIHome_BY_SelectRoomLevelPanel.StartGame(roomData);
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}
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public static void SyncGameDataResult(string msg)
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{
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var syncGameData = JsonConvert.DeserializeObject<WebSocketResponseBase<SyncGameData>>(msg).arguments[0];
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switch (syncGameData.frameType)
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{
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case FrameDataType.none:
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break;
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case FrameDataType.rotateTurrect:
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EventCenter.Instance.EventTrigger<SyncGameData>(ConstEventString.SyncGameData_Rotate, syncGameData);
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break;
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case FrameDataType.fireBullet:
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2026-05-27 19:47:06 +08:00
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//EventCenter.Instance.EventTrigger<SyncGameData>(ConstEventString.SyncGameData_FireBullet, syncGameData);
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2026-03-09 09:25:01 +08:00
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break;
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case FrameDataType.createFish:
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EventCenter.Instance.EventTrigger<SyncGameData>(ConstEventString.SyncGameData_CreateFish, syncGameData);
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break;
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2026-03-18 17:26:14 +08:00
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case FrameDataType.changeAutoTarget:
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2026-03-09 09:25:01 +08:00
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EventCenter.Instance.EventTrigger<SyncGameData>(ConstEventString.SyncGameData_ChangeTargetMonster, syncGameData);
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2026-04-22 16:22:28 +08:00
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break;
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case FrameDataType.randomDieFish:
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2026-04-22 18:15:22 +08:00
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EventCenter.Instance.EventTrigger<SyncGameData>(ConstEventString.SyncGameData_RendromDieFish, syncGameData);
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2026-03-09 09:25:01 +08:00
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break;
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2026-05-28 18:16:45 +08:00
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case FrameDataType.freezeFish:
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EventCenter.Instance.EventTrigger<SyncGameData>(ConstEventString.SyncGameData_FreezeFish, syncGameData);
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2026-06-13 18:23:25 +08:00
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break;
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case FrameDataType.changeTurretState:
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EventCenter.Instance.EventTrigger<SyncGameData>(ConstEventString.SyncGameData_TurretState, syncGameData);
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2026-06-13 22:34:43 +08:00
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break;
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case FrameDataType.changeTurret:
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EventCenter.Instance.EventTrigger<SyncGameData>(ConstEventString.SyncGameData_ChangeTurret, syncGameData);
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2026-05-28 18:16:45 +08:00
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break;
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2026-06-19 18:18:04 +08:00
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case FrameDataType.changeCannonMultiple:
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EventCenter.Instance.EventTrigger<SyncGameData>(ConstEventString.SyncGameData_ChangeCannonMultiple, syncGameData);
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break;
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2026-03-09 09:25:01 +08:00
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default:
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break;
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}
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2026-02-03 11:35:19 +08:00
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2026-03-09 09:25:01 +08:00
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}
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public static void LeaveRoomResult(string msg)
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{
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2026-03-18 17:26:14 +08:00
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//WebSocketManager.Instance.isGame = false;
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2026-06-26 19:28:39 +08:00
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2026-03-09 09:25:01 +08:00
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//GameManager.Instance.StartGame();RoomChangeResponse
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2026-03-18 17:26:14 +08:00
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var userid = JsonConvert.DeserializeObject<WebSocketResponseBase<string>>(msg).arguments[0];
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switch (GameManager.Instance.gameData.currGameType)
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2026-03-09 09:25:01 +08:00
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{
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2026-03-18 17:26:14 +08:00
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case GameType.JQQD:
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break;
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case GameType.defaultPanel:
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break;
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case GameType.FLZY:
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{
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var panel = UIManager.Instance.Get<GameMainPanel_FLZY>(UIPanel.MainGamePanelFLZY);
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2026-06-26 19:28:39 +08:00
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if (panel.currSitData.user == userid)
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2026-05-01 06:26:50 +08:00
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{
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UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelFLZY);
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break;
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}
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2026-03-18 17:26:14 +08:00
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foreach (var item in panel.list_Sits)
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{
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if (item.user == userid)
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{
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item.gameObject.SetActive(false);
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}
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}
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}
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2026-06-26 19:28:39 +08:00
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2026-03-18 17:26:14 +08:00
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break;
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2026-05-07 03:46:03 +08:00
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case GameType.YYSC:
|
|
|
|
|
|
{
|
|
|
|
|
|
var panel = UIManager.Instance.Get<GameMainPanel_YYSC>(UIPanel.MainGamePanelYYSC);
|
|
|
|
|
|
if (panel.currSitData.user == userid)
|
|
|
|
|
|
{
|
|
|
|
|
|
UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelYYSC);
|
|
|
|
|
|
break;
|
|
|
|
|
|
}
|
|
|
|
|
|
foreach (var item in panel.list_Sits)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (item.user == userid)
|
|
|
|
|
|
{
|
|
|
|
|
|
item.gameObject.SetActive(false);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2026-03-18 17:26:14 +08:00
|
|
|
|
break;
|
|
|
|
|
|
case GameType.ZGXQ:
|
2026-06-26 19:28:39 +08:00
|
|
|
|
|
2026-03-18 17:26:14 +08:00
|
|
|
|
break;
|
|
|
|
|
|
case GameType.XJMH:
|
|
|
|
|
|
{
|
|
|
|
|
|
var panel = UIManager.Instance.Get<GameMainPanel_XJMH>(UIPanel.MainGamePanelXJMH);
|
2026-05-01 06:26:50 +08:00
|
|
|
|
if (panel.currSitData.user == userid)
|
|
|
|
|
|
{
|
|
|
|
|
|
UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelXJMH);
|
|
|
|
|
|
break;
|
|
|
|
|
|
}
|
2026-03-18 17:26:14 +08:00
|
|
|
|
foreach (var item in panel.list_Sits)
|
|
|
|
|
|
{
|
2026-06-26 19:28:39 +08:00
|
|
|
|
Debug.Log(item.user + "---" + userid);
|
2026-03-18 17:26:14 +08:00
|
|
|
|
if (item.user == userid)
|
|
|
|
|
|
{
|
|
|
|
|
|
Debug.Log("推出星际迷航");
|
|
|
|
|
|
item.gameObject.SetActive(false);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
break;
|
|
|
|
|
|
case GameType.HHWK:
|
|
|
|
|
|
{
|
|
|
|
|
|
var panel = UIManager.Instance.Get<GameMainPanel_HHWK>(UIPanel.MainGamePanelHHWK);
|
2026-05-01 06:26:50 +08:00
|
|
|
|
if (panel.currSitData.user == userid)
|
|
|
|
|
|
{
|
|
|
|
|
|
UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelHHWK);
|
|
|
|
|
|
break;
|
|
|
|
|
|
}
|
2026-03-18 17:26:14 +08:00
|
|
|
|
foreach (var item in panel.list_Sits)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (item.user == userid)
|
|
|
|
|
|
{
|
|
|
|
|
|
item.gameObject.SetActive(false);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
break;
|
|
|
|
|
|
default:
|
|
|
|
|
|
break;
|
2026-03-09 09:25:01 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
2026-03-18 17:26:14 +08:00
|
|
|
|
|
2026-03-09 09:25:01 +08:00
|
|
|
|
}
|
2026-04-15 18:30:37 +08:00
|
|
|
|
|
2026-06-26 19:28:39 +08:00
|
|
|
|
// ---------------- LoginHub ----------------
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// LoginHub Broadcast — 大厅公告广播
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public static void LoginBroadcast(string msg)
|
|
|
|
|
|
{
|
|
|
|
|
|
var data = JsonConvert.DeserializeObject<WebSocketResponseBase<LoginBroadcastData>>(msg).arguments[0];
|
|
|
|
|
|
UIManager.Instance.ShowBoardGongGao(data.message);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// LoginHub AssetUpdated — 资产变动通知
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public static void AssetUpdated(string msg)
|
|
|
|
|
|
{
|
|
|
|
|
|
var data = JsonConvert.DeserializeObject<WebSocketResponseBase<LoginAssetData>>(msg).arguments[0];
|
|
|
|
|
|
// 触发用户数据刷新
|
|
|
|
|
|
var userId = GameManager.Instance?.user?.id;
|
|
|
|
|
|
if (!string.IsNullOrEmpty(userId))
|
|
|
|
|
|
APIRequestList.GetUser(userId, a => GameManager.Instance.UpdataUserData(a));
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// LoginHub BackpackUpdated — 背包变动通知
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public static void BackpackUpdated(string msg)
|
|
|
|
|
|
{
|
|
|
|
|
|
var data = JsonConvert.DeserializeObject<WebSocketResponseBase<LoginBackpackData>>(msg).arguments[0];
|
|
|
|
|
|
// 刷新用户数据(道具列表在 GetUser 返回中)
|
|
|
|
|
|
var userId = GameManager.Instance?.user?.id;
|
|
|
|
|
|
if (!string.IsNullOrEmpty(userId))
|
|
|
|
|
|
APIRequestList.GetUser(userId, a => GameManager.Instance.UpdataUserData(a));
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// LoginHub NewEmail — 新邮件通知
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public static void NewEmail(string msg)
|
|
|
|
|
|
{
|
|
|
|
|
|
var data = JsonConvert.DeserializeObject<WebSocketResponseBase<LoginNewEmailData>>(msg).arguments[0];
|
|
|
|
|
|
UIManager.Instance.ShowBoardError($"收到新邮件:{data.title}");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-04-15 18:30:37 +08:00
|
|
|
|
// ---------------- Customer ----------------
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 发起会话回调(用户端)
|
|
|
|
|
|
/// isOk=false 时弹错误提示;isOk=true 时自动加入会话房间
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public static void Customer_OnConversationStarted(CustomerConversationStartedResult result)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (!result.isOk)
|
|
|
|
|
|
{
|
|
|
|
|
|
UIManager.Instance.ShowBoardError(result.msg);
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
|
|
|
|
|
// 加入会话房间,之后才能收发消息
|
|
|
|
|
|
//WebSocketSendList.Customer_JoinConversation(result.conversation.id);
|
|
|
|
|
|
// TODO: 通知客服 UI 显示会话(替换为你的实际 Panel 调用)
|
|
|
|
|
|
UIManager.Instance.Get<UIHomeMain>(UIPanel.HomeMainPanel).subUIManager.Get<UIHome_BY_ServicePanel>(UIPanel.ServicePanel)?.OnConversationStarted(result);
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 消息接收回调(用户端 & 客服端)
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public static void Customer_OnMessageReceived(CustomerMessageReceived msg)
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
|
|
// TODO: 通知客服 UI 追加消息(替换为你的实际 Panel 调用)
|
|
|
|
|
|
UIManager.Instance.Get<UIHomeMain>(UIPanel.HomeMainPanel).subUIManager.Get<UIHome_BY_ServicePanel>(UIPanel.ServicePanel)?.OnMessageReceived(msg);
|
|
|
|
|
|
Debug.Log($"[Customer] 收到消息 from {msg.senderName}({msg.senderType}): {msg.content}");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 新会话通知(客服端)
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public static void Customer_OnNewConversation(CustomerNewConversationNotice notice)
|
|
|
|
|
|
{
|
|
|
|
|
|
// 客服端自动加入会话房间
|
|
|
|
|
|
WebSocketSendList.Customer_JoinConversation(notice.conversationId);
|
|
|
|
|
|
// TODO: 通知客服端 UI 显示新会话(替换为你的实际 Panel 调用)
|
|
|
|
|
|
// UIManager.Instance.Get<UICustomerServicePanel>(UIPanel.CustomerServicePanel)?.OnNewConversation(notice);
|
|
|
|
|
|
Debug.Log($"[Customer] 新会话来了,userId={notice.userId},userName={notice.userName}");
|
|
|
|
|
|
}
|
2026-06-26 19:28:39 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// LoginHub Broadcast 数据
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
[Serializable]
|
|
|
|
|
|
public class LoginBroadcastData
|
|
|
|
|
|
{
|
|
|
|
|
|
public string userName;
|
|
|
|
|
|
public string avatarUrl;
|
|
|
|
|
|
public int level;
|
|
|
|
|
|
public int vipLevel;
|
|
|
|
|
|
public string message;
|
|
|
|
|
|
public long time;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// LoginHub AssetUpdated 数据
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
[Serializable]
|
|
|
|
|
|
public class LoginAssetData
|
|
|
|
|
|
{
|
|
|
|
|
|
public int currencyType;
|
|
|
|
|
|
public int changeType;
|
|
|
|
|
|
public long amount;
|
|
|
|
|
|
public long newGold;
|
|
|
|
|
|
public int newDiamond;
|
|
|
|
|
|
public string source;
|
|
|
|
|
|
public string remark;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// LoginHub BackpackUpdated 数据
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
[Serializable]
|
|
|
|
|
|
public class LoginBackpackData
|
|
|
|
|
|
{
|
|
|
|
|
|
public string action;
|
|
|
|
|
|
public string propNumber;
|
|
|
|
|
|
public int count;
|
|
|
|
|
|
public List<object> props;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// LoginHub NewEmail 数据
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
[Serializable]
|
|
|
|
|
|
public class LoginNewEmailData
|
|
|
|
|
|
{
|
|
|
|
|
|
public string title;
|
|
|
|
|
|
public string emailId;
|
|
|
|
|
|
}
|
2026-02-03 11:35:19 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
2026-06-26 19:28:39 +08:00
|
|
|
|
|
|
|
|
|
|
// end namespace
|