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5.24BuYu/Assets/MyGame/Scripts/Net/WebResponses/RoomKillNotice.cs
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using Newtonsoft.Json.Linq;
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using System;
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using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.MyGame.Scripts.Net.WebResponses
{
[Serializable]
public class RoomKillNotice
{
/// <summary>
/// 鱼编号(配置里的 fishNumber)
/// </summary>
public string fishNumber;
/// <summary>
/// 玩家 ID
/// </summary>
public string userId;
/// <summary>
/// 获得金币
/// </summary>
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public long gold;
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public int beishu;
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/// <summary>
/// 鱼的唯一实例 ID
/// </summary>
public string fishId;
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public long timespan;
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public int killtime;
public string msg;
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public long skillsGold;
public long fishScore;
/// <summary>
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/// Boss 爆奖结果(服务端按 Boss 类型下发不同结构,客户端只解析不随机)。
/// 用 BossKillParamParser.DetectType(param) 判定类型后按结构解析:
/// - Options : ParseOptions → BossOptionsParam(幸运轮盘/小丑扑克/幸运飞碟/弹药箱)
/// - MultiDeath : ParseMultiDeath → BossMultiDeathParam(星际巡航/烈焰风暴 isKill/beishu/fishId)
/// - Bomb : ParseBomb → BossBombParam(破坏球 beishu/type)
/// - Dragon : ParseDragon → BossDragonParam(神龙转盘 res.option/res.beizhu)
/// - Probability : ParseProbability → int(概率击杀,param 直接是倍数)
/// - None : 普通鱼 / 全屏秒怪 / 范围秒怪
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/// </summary>
public JToken param;
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/// <summary>
/// 掉落道具(击杀 Boss 鱼时可能掉落,与 gold 一样仅占位,掉落道具弹窗逻辑暂未实现)
/// </summary>
public RoomKillNoticeDrop drop;
}
/// <summary>
/// 击杀掉落道具信息
/// </summary>
[Serializable]
public class RoomKillNoticeDrop
{
/// <summary>掉落道具编号</summary>
public string propNumber;
/// <summary>掉落道具名称</summary>
public string propName;
/// <summary>掉落数量</summary>
public int count;
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}
}